AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Central America: Q1 2024 Performance
In Q1 2024, the top 5 boxing games on iOS in Central America showed fluctuating trends in downloads, revenue, and active users. Key insights reveal varying performance metrics across the region.
Throughout the first quarter of 2024, the top 5 boxing games on the iOS platform in Central America demonstrated varied performance in terms of downloads, revenue, and active users.
Boxing Star: Real Boxing Fight saw a notable increase in weekly revenue, peaking at approximately $2.5K in mid-March. Weekly downloads fluctuated, reaching a high of 679 in the last week of March. Active users also showed a recovery, rising from 950 in early March to 2.1K by the end of the quarter.
Real Boxing 2 maintained a steady download rate, with downloads peaking at 3.1K in the first week of January and ending the quarter with 2.8K. Weekly revenue remained relatively stable, with minor fluctuations, ending at around $278. Active users saw a slight decline from 4.9K at the start to 4.3K by the end of March.
WWE Mayhem experienced a significant increase in downloads, spiking to 1.3K in the final week of March. Revenue peaked at $212 in the first week of January but showed a downward trend thereafter. Active users followed a similar pattern, starting at 1K and ending at 2.2K by the end of the quarter.
Burrito Bison: Launcha Libre demonstrated modest performance with weekly downloads peaking at 261 in early January. Revenue remained stable, averaging around $90 per week. Active users fluctuated slightly, ending the quarter with 707.
Real Boxing: KO Fight Club showed growth in weekly downloads, achieving a peak of 453 in the last week of March. Revenue saw a slight increase, peaking at $96 in mid-March. Active users also increased, rising from 412 in early March to 788 by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.